Football EyeQ

Football EyeQ – Tag Explanation Guide

Use these tags to filter the exercise library. Each practice has one value from every tag type so you can quickly find sessions that fit your team and your focus.

Age Group Tag

Age Group Tag: General / Unspecified; Foundation Phase (U7–U10); Youth Development Phase (U11–U14); Game Training Phase (U15–U18); Performance Phase (U19–Senior). Use this tag to find practices that suit the stage and typical ability level of your players.

1.0

General / Unspecified

Choose this when you’re happy to adapt an idea for most age groups or you coach a mixed-age group.

1.1

Foundation Phase (U7–U10)

Choose this when you want fun, simple practices that build basic coordination, confidence on the ball and very simple scanning habits.

1.2

Youth Development Phase (U11–U14)

Choose this when you want more structured practices where players start to read cues, combine with team-mates and make simple tactical decisions.

1.3

Game Training Phase (U15–U18)

Choose this when you want realistic game moments with more pressure, where players must apply tactics and scan before every decision.

1.4

Performance Phase (U19–Senior)

Choose this when you work with advanced players who can handle complex, high-intensity practices with demanding scanning and decision-making.

Decision Theme Tag

Decision Theme Tag: General / Unspecified; Pass or Dribble; Attack or Hold; Shoot or Pass. Use this tag to filter for the main on-the-ball decision you want players to practise.

2.0

General / Unspecified

Choose this when you’re happy with any decision focus, or the practice mixes several decision types.

2.1

Pass or Dribble

Choose this when you want players to read pressure and space, then decide whether to combine with a team-mate or carry the ball themselves.

2.2

Attack or Hold

Choose this when you want players to judge whether to break forward quickly or keep the ball and recycle based on what they see.

2.3

Shoot or Pass

Choose this when you want final-third decisions: when to finish, when to slip a team-mate in, and how scanning affects that choice.

Player Involvement Tag

Player Involvement Tag: General / Unspecified; Individual; 1v1 / 2v2; Small Group (3–4 players); Team Unit (5+ players). Use this tag to match the number of players you want actively involved in each practice.

3.0

General / Unspecified

Choose this when group size is flexible or you’re happy to adapt numbers on the day.

3.1

Individual

Choose this when you want one player at a time working on reactions, scanning, and technique (e.g. ball mastery with visual cues).

3.2

1v1 / 2v2

Choose this when you want intense, small duels where decisions are personal and repeated often (attacker vs defender, pairs vs pairs).

3.3

Small Group (3–4)

Choose this for quick combination play, rotations and shared decisions in tight areas.

3.4

Team Unit (5+)

Choose this when you want larger units or near-team shapes working together on game-like problems.

Game Moment Tag

Game Moment Tag: General / Unspecified; Build-Up; Final Third Decision; Defensive Shape; Counter Attack; Transition (Attack to Defend); Switch of Play. Use this tag to match the part of the game you want the practice to feel like.

4.0

General / Unspecified

Choose this when the practice isn’t tied to one clear game phase, or you’re happy with any moment.

4.1

Build-Up

Choose this when you want practices that feel like playing out from the back or progressing through midfield.

4.2

Final Third Decision

Choose this when you want attacking practices around the box – last pass, through balls, finishing choices.

4.3

Defensive Shape

Choose this when you want your team to work mainly on pressing, compactness, covering and holding a strong defensive block.

4.4

Counter Attack

Choose this when you want fast break situations, going from defending to creating a chance in a few passes.

4.5

Transition (Attack to Defend)

Choose this when you want your players to react quickly after losing the ball, with recovery runs or counter-pressing.

4.6

Switch of Play

Choose this when you want practices that focus on recognising the far side, changing the point of attack and using width.

Difficulty Level Tag

Difficulty Level Tag: General / Unspecified; Basic; Moderate; Advanced; Elite. Use this tag to match the mental and tactical load of the practice to your group.

5.0

General / Unspecified

Choose this when any difficulty is fine or you plan to adjust on the pitch.

5.1

Basic

Choose this for slower, simpler practices where players have plenty of time and space to notice the cue and respond.

5.2

Moderate

Choose this when you want a quicker tempo, the same cue appearing more often or later, and some pressure or time limits.

5.3

Advanced

Choose this for high-tempo practices where players must scan early, react quickly and make layered decisions under real pressure.

5.4

Elite

Choose this when you work with very strong players who can handle unpredictable cue timings, constant scanning and intense tactical demands.

Practice Format Tag

Practice Format Tag: Warm-Up / Ball Mastery; Fun Game / Physical; Finishing / Shooting Pattern; Positional Possession Game; Rondo / Tight Possession; Directional Small-Sided Game; General / Mixed. Use this tag to filter by the overall shape and feel of the practice.

6.0

General / Mixed

Choose this when you’re open to any format, or the practice blends several styles.

6.1

Warm-Up / Ball Mastery

Choose this when you want lighter work with lots of touches, movement and simple scanning to get players ready.

6.2

Fun Game / Physical

Choose this for tag-style games, races and physical challenges that build reactions, fitness and basic awareness in a playful way.

6.3

Finishing / Shooting Pattern

Choose this when you want repeatable patterns leading to shots, with scanning before finishing or choosing a pass.

6.4

Positional Possession Game

Choose this for structured keep-ball or overload games in zones that link to team shape, usually with possession as the main goal.

6.5

Rondo / Tight Possession

Choose this when you’re after small, tight-area games where players must scan constantly for pressure, support and passing lanes.

6.6

Directional Small-Sided Game

Choose this for mini-matches with goals or target zones, where teams attack one way and defend the other – closest to the real game.